World structure
Defining regions, settlements, traversal logic and the environmental history that connects them.
Development status
Current development phase, active workstreams and the commitments that have — and deliberately have not — been made.
Current phase
The foundations are being defined before full content production. The current priority is proving that world, story and gameplay form one coherent experience.
Current workstreams
Defining regions, settlements, traversal logic and the environmental history that connects them.
Developing the main story, factions and decision points around Victoria and the protocol within her.
Connecting exploration, combat and the first manifestations of Victoria’s activated nanotechnology.
Establishing reusable Unreal Engine 5 systems for the open world, interaction and future iteration.
Development phases
Progress is shown by validated phases. A percentage would imply a stable scope and schedule that do not yet exist at this stage.
Current phase
Next
Not scheduled
Unannounced
How status is reported
Early development changes quickly. This page distinguishes active work from scheduled work and leaves uncertain dates unannounced.
Future updates will be added when they represent a meaningful change: a validated system, a completed milestone or a material decision in the direction of the project.
The current project